Reinventing Analog Game Studies
Game studies–once considered a marginal field–is now over a decade old, and its share of the academic and cultural spotlight grows daily. But all spotlights cast shadows. In 2001, computer games...
View ArticleSex and Play-Doh: Exploring Women’s Sexuality Through Larp
This piece attempts to document the context and tangible elements created by two live-action role-playing games (larps) that I co-authored: Cady Stanton’s Candyland and Candyland II: Ashley’s...
View ArticleNørwegian Surreal: An Interview with Ole Peder Giæver
Trying to get rich in this indie RPG game is kind of a hopeless project anyway. I think we all have “day jobs?” As part of a continuing series of interviews with independent game designers, Analog Game...
View ArticleThe Mixing Desk of Larp: History and Current State of a Design Theory
People who design live action role-playing games (larps) tend to be self-taught. Although there is a long and illustrious history of shared and embodied enactments of ‘as if’ play, the tradition of...
View ArticleJust (the Institution of Computer) Game Studies
In the July 2017 issue of Game Studies, a journal subtitled “the international journal of computer game research,” founder and editor-in-chief Aarseth released a short, remarkable editorial brief under...
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