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Channel: Analog Game Studies » Emily Care Boss
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Reinventing Analog Game Studies

Game studies–once considered a marginal field–is now over a decade old, and its share of the academic and cultural spotlight grows daily. But all spotlights cast shadows. In 2001, computer games...

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Sex and Play-Doh: Exploring Women’s Sexuality Through Larp

This piece attempts to document the context and tangible elements created by two live-action role-playing games (larps) that I co-authored: Cady Stanton’s Candyland and Candyland II: Ashley’s...

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Nørwegian Surreal: An Interview with Ole Peder Giæver

Trying to get rich in this indie RPG game is kind of a hopeless project anyway. I think we all have “day jobs?” As part of a continuing series of interviews with independent game designers, Analog Game...

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The Mixing Desk of Larp: History and Current State of a Design Theory

People who design live action role-playing games (larps) tend to be self-taught. Although there is a long and illustrious history of shared and embodied enactments of ‘as if’ play, the tradition of...

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Just (the Institution of Computer) Game Studies

In the July 2017 issue of Game Studies, a journal subtitled “the international journal of computer game research,” founder and editor-in-chief Aarseth released a short, remarkable editorial brief under...

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